Unity plan pricing and packaging updates

This November, we will update some of the Unity subscription plans to add extra value. New capabilities include better collaboration (Unity DevOps), cloud-based asset management (Unity Asset Manager), role and access controls (Team Administration), and the ability to add AI functionality at runtime (Unity Sentis). These new tools and services will come with no increase in seat prices as we continue to help creators adapt to the growing complexity of game development. Here’s a breakdown:

  • All Unity plans will get Unity Sentis, which enables you to embed a running AI model in the Unity Runtime, inside your game or application, without needing to pay additional cloud-compute costs or introducing latency.
  • Unity Personal will include the Unity Asset Manager free tier (10GB storage total), a maximum of 3 Unity DevOps seats featuring 5GB of storage and 200 Windows build minutes, and Team Administration base roles.
  • Unity Pro will include the Unity Asset Manager (50GB of storage per seat, pooled for a team to share) along with an equal number of Unity DevOps seats featuring 5GB of storage and 200 Windows build minutes. Team Administration tools to manage access will also be included.
  • Unity Enterprise will include the Unity Asset Manager (120GB of storage per seat, pooled for a team to share) along with an equal number of Unity DevOps seats with 5GB of storage and 200 Windows build minutes. Team Administration tools, including custom roles and SSO, provide a higher degree of control.

Finally, Unity Plus is being retired for new subscribers effective today, September 12, 2023, to simplify the number of plans we offer. Existing subscribers do not need to take immediate action and will receive an email mid-October with an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price.

For more information, see the detailed FAQ, contact Unity support, talk with us on the Unity forums, or contact your account manager. Thank you for creating with Unity.

Editor’s note (Sep. 12, 2023, 7 pm PT): This blog has been updated with further clarification.

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