How To Build MENUS AND UI In UE5 | Unreal Engine 5 Beginner Tutorial

Step-by-Step Guide: Building Menus and UI in Unreal Engine 5 for Beginners

Unreal Engine 5 (UE5), the latest iteration of Epic Games’ popular game development software, has been lauded for its advanced graphics and real-time rendering capabilities. However, the engine’s prowess extends beyond just graphics. It also offers robust tools for building menus and user interfaces (UI), which are crucial elements in any game. This article will provide a step-by-step guide for beginners on how to build menus and UI in UE5.

To start, it’s important to understand the role of the User Interface in a game. The UI is the means by which players interact with the game. It includes elements like the start menu, health bars, inventory screens, and more. A well-designed UI enhances the player’s experience, making the game more intuitive and enjoyable.

Building a UI in UE5 begins with the creation of a new Widget Blueprint. This is essentially a canvas where you can design your UI. To create a new Widget Blueprint, navigate to the Content Browser, right-click, select ‘User Interface’, and then ‘Widget Blueprint’. Name your new Widget Blueprint appropriately.

Once you’ve created your Widget Blueprint, you can open it and begin designing your UI. The Widget Blueprint editor is divided into two main sections: the Designer and the Graph. The Designer is where you’ll create and arrange your UI elements, while the Graph is where you’ll define their functionality.

In the Designer, you’ll find a palette of UI elements that you can drag and drop onto your canvas. These elements include buttons, text boxes, images, sliders, and more. You can adjust the properties of each element in the Details panel, changing things like size, color, and position. You can also arrange elements hierarchically, creating complex layouts with ease.

Once you’ve arranged your UI elements, you can switch to the Graph to define their functionality. The Graph uses a visual scripting system called Blueprint, which allows you to create complex functionality without writing any code. For example, you could create a button that starts the game when clicked, or a slider that adjusts the game’s volume.

To create functionality in the Graph, you’ll need to use events. Events are triggers that cause something to happen in the game. For example, a ‘On Clicked’ event could be used to start the game when a button is clicked. To create an event, select an element in the Designer, then go to the Graph and right-click. You’ll see a list of available events for that element. Select the one you want, and then connect it to a function using Blueprint nodes.

Once you’ve created your UI and defined its functionality, you can add it to your game. To do this, you’ll need to create a new Blueprint Actor and add a Widget Component. Then, in the Details panel, set the Widget Class to your Widget Blueprint. Finally, add the Blueprint Actor to your level, and your UI will appear in the game.

In conclusion, building menus and UI in UE5 is a process that involves creating a Widget Blueprint, designing your UI in the Designer, defining its functionality in the Graph, and then adding it to your game. While this may seem complex at first, with practice, you’ll find that UE5’s tools make the process intuitive and enjoyable. So, start experimenting and see what you can create.

Hello guys, welcome to Virtus Creative Hub. Ready to take your game to the next level and create user interface elements for heads up displays, menus and more using UE5? In this beginner tutorial video we’ll introduce you to Unreal Motion Graphics allowing you to bring 2D graphics into Unreal Engine 5 and turn them into interactive elements using blueprints. Make sure to leave a comment below and subscribe to our my YouTube channel.

By the end of this video you’ll create a simple main menu and health bar displayed on the player’s screen.

UI Download:

00:00 – Video Intro
00:57 – A quick message from our sponsors
01:37 – Creating a blueprints project project
02:10 – Introduction to User Interface Widgets
06:56 – How to display a widget on the screen
10:51 – Styling our user interfaces
21:04 – Main Menu Functionality
25:57 – Creating a player health bar
34:26 – Video outro

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