Step by step guide to create a custom MetaHuman using Unreal Engine 5. Using mesh to MetaHuman, we turned our friend into her digital avatar.
This is just part ONE of this series. As you see, the result is not yet a perfect clone as the MetaHuman creator has limitation. In the next video, we are going to customize the mesh further in Blender, the texture in Substance Painter and perhaps even create custom hair. If all of this interest you, please let us know in the comments.
00:00:40 3D scanning – Polycam
00:01:46 Mesh Cleanup – Blender
00:05:16 Metahuman Generation in UE5
00:10:01 Metahuman Creator (Customization)
Day 57 our daily vlog
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